Apple’s billion devices give augmented reality edge over Google

A customer views an iPhone 7 smartphone at an Apple Inc. in San Francisco, California, U.S., on Friday, Sept. 16, 2016. Shoppers looking to buy Apple Inc.'s new iPhone 7 smartphones on Friday better have ordered ahead. Brisk demand left some stores sold out, leaving those who purchased online with the best chance to get their hands on the latest models -- and some resorting to extreme measures. Photographer: Michael Short/Bloomberg

Bloomberg

Later this year, Apple Inc. will put augmented reality software in as many as a billion mobile devices. Alphabet Inc.’s Google beat Apple by three years in releasing AR tools, but its features are on very few phones and haven’t gained wide acceptance. By contrast, Apple can easily pair its software and devices, an advantage that will help it quickly make up lost ground, developers say.
“When they make it available, my apps will be in millions of phones,” said Alper Guler, who makes AR programs. “It’s a major update which enables us to push forward far further.”
AR superimposes digital information — for example, video game characters or product prices — onto a person’s view of the real world. Virtual reality, on the other hand, immerses users in a completely digital experience. The market for both technologies could be worth as much as $182 billion by 2025, according to Goldman Sachs Group Inc.
Apple last month lifted the lid on ARKit, the Cupertino, California-based company’s first foray into this field. The tool lets developers build AR applications for iPhones and iPads.
Google revealed Tango, its AR software system, back in 2014, with the latest iteration showed off this January. Unlike ARKit, it requires infrared depth perception sensors, and there are currently only two mobile phones available with the technology: Lenovo Group Ltd.’s Phab 2 Pro and Asustek Computer Inc.’s ZenFone AR. Apple’s ARKit uses the iPhone’s existing hardware, such as the camera and gyroscope, to achieve similar ends.
The crux of the problem for Google is what’s known as fragmentation.
When it updates its Android mobile operating system, hardware makers and cellular network operators are often slow to send the new software to phones. That means the latest features, like Tango, only reach a fraction of Android’s more than 2 billion monthly active devices. Apple designs both software and hardware, giving it more control over when and how its operating system is loaded onto iPhones. The result: 86 percent of Apple’s mobile devices run the latest iOS software, compared with 11.5 percent of Android devices that run the newest Android OS.
This is a major drawback when you’re in the business of building
a new AR ecosystem that weds apps made by third-party developers to millions of smartphone-wielding consumers. Tango is on so few Android devices that developers won’t risk making apps for the system because they worry no one will use them.

Leave a Reply

Send this to a friend